Boot-Leg Oopsy-Daisy is the Boot-Leg version of Oopsy-Daisy.This plant is owned by S.O.A.P. Games. You can play as this character, as long as S.O.A.P. Games not playing her role.
Attacks & Abilities
Rules are the same as Oopsy-Daisy's with leveling up. Has 300 health. If any attacks say 'user must specifiy # of -----', the user must pick a RANDOM number, not the number the user wants.
Beginner's Attack: Spikey Bounce Flowers
shoots three spikey flowers that'll bounce off multiple attackers.
Damage: 50 (per flower)
Minor Attack I: Mega Spike
shoots an even larger spike flower, dealing more damage.
Minor Ability I: Re-boot
gets all Boot-legs healed and attack x2 for 10 messages.
Who knows what might happen? Something random, that's what.
Random Abilites: Trolled plant, kinda OP poison, laughing gas, explosion (does nothing, just a hologram but it can acciendentally scare soft plants like Rosemerry) and other stuff.
Minor Attack II: Suprise!
When the plant is brought into play, the user using her has a 75% chance to immobilse most enemy plants.
Immobilsation length: 20 messages for busy chat, 4 messages for slow chat.
Other attacks' bonus: +10-15, user bringing this plant into RP must specifiy if chance works.
Major Attack I: F CK, all I need is U.
Maybe an OP attack, but spares at least one enemy. Attack all of its enemy plants (in case he/she is doing boot-legs as well) a random user is using in an RP.
Attack damage: 100-150 (if the player using this attack, he/she must specifiy what the damage is dealing). If all the user's plants in an RP are below this, one won't be KO'd.
Major Attack II: Major Attack II
Creates infinite loops so bad that plants like Rosemerry (not including Boot-legs) get damaged. How does that work? It's how plants like Rosemerry get damage from infinite loops that are that bad...
Damage: 5 HP per message
Duration: 10-20 messages, usually 15.
Major Ability I: "You said robots couldn't evolve, right?"
Gets all Boot-legs x2 normal health, attack damage tripled and enemies that attack this plant have a 10% chance to be poisoned.
Poison length/damage: 6 per message for 10 messages by the user using this plant, or 10-20 other users' messages.
x2 normal health effect length: 10 messages or until at or under regular health.
x3 attack damage effect length: 5-10 messages.
Special Attack Effects
I will type them up later, possibly even tomorrow.